But after many, many minutes (remember the long introduction? exactly!), it eventually starts getting on your nerves. At first, this sounds interesting and quite well. Instead of having a voiceover (which I personally most often personally dislike and thus have no problem when it’s missing), they have a sophisticated sound effect that imitates speech. OT: Somebody made a mod for Fallout3 to use Aquanox 2 gui textures, I think it fits perfectly!īut I have more gripes about the text presentation of the story: the text-to-speech sound effect. This may look a little bit boring, but story is best digestible in a reduced styling. We simply used an interface that looked like a futuristic chat window. Aquanox 2 had a huge amount of text-based story. Never animate them besides fading in, fading out and maybe a special “urgent” variation. If you can’t find a good-looking frame design for text boxes, make them more neutral, more flat. You do not need to have Photosensitive Epilepsy to become quite sick from this. So while you are reading rather large amounts of text on a (low rez) TV, the image is constantly jerking, jiggling, wiggling and wobbling. This would basically look quite okay and suite their style, but they animated it to jump between a few (3,4?) variants. It’s got an “brush stroke” frame, that has some wiggly twists. How many centuries need to go on until every game designer realizes that gameplay at the beginning of a game is crucial to success? Show at least the first 5 minutes for gameplay, before you present your gigantic cinematics etc.Īnother ugly detail is the text box design itself. After about 5 minutes of “wait until the text box finished” I used the skip button (at least this is available!) just to find out that there are 3 introductory parts of the storyline you need to skip until you truly get to control the character (play the game). Sadly this replays the story, and not in (already long enough) brief-intro-mode but in a verbose variation. I’d make the appear-effect way quicker (not in speech speed) and allow the player to press/hold a button to speed it up, skip the appearing effect and jump to the next text box.Īfter the intro I started a new game. I would also avoid the auto-appearing text. This might obscure some of the animation, but both is equally important – at least in a game without voiceover. If I had to fix this, my solution would have been simply to make the text box bigger. At least they programmed it correct, so that the “scene animation” paused until the appropriate text was delivered, but this took awfully long. In German, a rather verbose language, every sentence took about 3 to 4 boxes. I must admit that I am a quick reader, but the main problem here is probably that the original Japanese version had many characters inside the text box that would finish complete sentences. Sadly the intro text characters appear very slow and I was annoyed how many text boxes I had to read (and wait trough). When starting the game, the introduction “video” started. But the overall result is, that the details I will list prevented me from playing the game in the future and that is what ultimately counts. This doesn’t mean that I didn’t found many details and the overall concepts and intentions good. They made me end my playing session after approximately 30 minutes of (play)time.Īs a last disclaimer, I want to mention that will only list negative points. But boy, was I shocked about how bad some simple aspects of the game turned out.
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